This game was apart of the 2(Feb)/9/2026 wave of unpublished works by me. I quit scratch awhile ago, so I decided to at least let people view what was happening inside of these projects anyways. (This isn't supposed to work) ________________________________________ One Piece by Eiichiro Oda ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ CONTROLS: Most controls are onscreen to begin with. Movement: WASD / Arrow Keys Q (Dash), Click/Hold (Basic Attack) F (Hold for Block), G (Ultimate 100% Meter) Abilities: 1, 2 (Equip Fruit/Style) Move keybinds also shown on-screen, ZXCV..etc R: Soru, Flashstep T: Awakened (V2) Class Ability > Haki: J (Armament), K (Observation), H (Conqueror's) UI: M (Menu) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Sorry for the long description lol This will probably tell you everything about the game. MECHANICS: * No Level Cap: > Nonlinear leveling, take on anyone but you may not be able to win every time. * Attack size scaling: > Your moves increase in size depending on your stats > Stats being: vitality/strength/fruit >>> Haki heavily influences those stats * Haki is trained through repetition: Unlock each by > Armament after landing 100 M1s > Observation after being hit 100 times > Conquerors by getting 100 'Willpower' * While Haki is active: > Armament: Vitality/Strength Buff > Observation: Dodge % Buff > Conquerors stuns opponents with lower willpower NPCs have random willpower, more likely to be higher than yours if they're a higher level than you. (NPCs who actually have conquerors will clash with you) * The 'Willpower' Stat: > Higher willpower strengthens conquerors haki > Willpower increases by doing quests above your level > Willpower increases the effectiveness of all haki * Abilities: > Devil Fruits are unique movesets > Fighting/Sword styles are bought/unlocked > Dealing damage fills up an ultimate bar > The ultimate is different for each style * Equipment: > Gear is all cosmetic in the menu > Swords are little bit more complicated > Equipping multiple swords will average out the power. While you may be weaker with multiple swords, some sword styles require 2 - 3 swords to use. * Sword Forging: > Create a sword that you can become attached to > Each sword has a Grade Star that scales with levels. > Scales White Star to Black Blade > Color Affinity: M1 Color/Attack Color (If in main slot) > Haki colors also change M1 Color/Attack Color > Swords also have customizable handles > Handles influence the scabbards > Some swords can be special, more on that later. > Level: Every elimination is a different chance to level up, whether it's a boss or a tiny enemy etc.. > Lower Level Enemies: 1% Chance > Around same level Enemies: 10% Chance > Higher level Enemies: 50% Chance > A sword's level cap: > After reaching the max, Level 100, the sword will level up until the 7.5% blacken chance, which locks the level in place. > Example: Level 170 is a 0.4% chance > Sword Level is the % added to weapon damage > Level 104 = +104% Damage > Sword Blades: > Training Bamboo & Wooden do not apply because they cannot level up or be deleted. > *Bamboo: -50% Damage+No Sword Style > *Wooden: +0% Damage+Sword Style > *Yoru: +125% Damage+Single Sword > Katanas: +Level% Damage+Sword Style > Blades use ores that can influence special effects or be needed for certain fighting styles * STEEL TYPES (required) > Regular: Basic Sword with no benefits > Grade Steel: +10% Sword Atk. (Attack) > Fortune Steel: +2% Sword Level up chance > Cursed Steel: -10% Defense, +15% Sword Atk. * ENCHANTMENTS (Only 1 at a time) > *Emerald: More AOE > *Inferno: Affinity for fire > *Frost: Affinity for ice > *Zap: Affinity for shock > *Storm: Affinity for thunder > *Venom: Affinity for poison * SPIRITS (1 can be combined with enchantments) > **Mjolnir Spirit: Storm+Zap Abilities > **Poseidon Spirit: Storm+Frost Abilities > **Demon Spirit: Life Steal, gains HP on hit > **Muramasa Spirit: Less HP = More Damage > **King Spirit: +25% Willpower * Classes: >you get the point