This will simulate randomness. Turbowarp strongly recommended. If anyone would like to remix and create an improved version, it would be greatly appreciated. Major Bugs: - Lag - Only Player 1 exists while using Turbowarp Minor Bugs:
Future Update Ideas: - Capital Targeting System via radar. - Breakage via Army, each color has a limited number of drafted soldiers and new soldiers are trained at the capital. - Each color has their own battle techniques. Every color has two attacks, far and close combat, and have a defensive technique, like walls via their color as said above. - Each color will decide to continue attacking a color, or retreat to the capital to restock. - Each battle technique uses the color's resources. - A color is eliminated from the war when they lose their capital and all their soldiers. - Soldiers can suffer from thirst, starvation, hypothermia, etc.