Originally created by my younger self (@JannCade). this project takes the idea beyond a art-pack project. it’s the game younger me never quite finished, now finally brought to life. Release version was made in one day, so that's why it looked unfinished yet saying it was finished. This was the most time I've spent on a project. Credits to Ninja Kiwi for Bloons. Dart Monkey and sound and monkey assets are gotten from two @AxelOrozco projects. 7/3/2025: Only Monkey Meadow is available, and there aren't any modes yet. There are only Dart Monkeys and Red Bloons at this time. The hitboxes were updated making sure bloons don’t get accidentally popped just by bumping into monkeys. Made sure music activates by repeating sound blocks 3 times at the "same?" time. There's a rare (now common as of 7/5/2025) chance you’ll get a glitched red monkey from the “monkey box.” It has a permanent red tint, possibly because it collided with the "monkey box" and somehow kept the "can't place" indicator tint. It looks cool, so I've decided not to patch it. Placing a monkey at the bottom inside the n spot used to cause bloons to touch the monkey and pop, which prevents bloons from reaching the exit. 7/4/2025: Made the path into two lists instead of glide blocks, eliminatiing any chance of bloons touching monkeys, and finally eliminating that n spot bug. But it makes the bloons feel too smooth, which maybe because I've been used to janky bloons. Made hitbox and bloon two seperate things, and made the bloons hitbox even smaller also to prevent bloons touching monkeys, athough making the monkeys look even more clumsy that they can't pop a bloon right on their face. Made the bloons look like a bloon more than a circle. The red bloons art comes from @CoolLeviX 's BloonsTD6 project. All those fixes finally allows me to make the monkey hitbox smaller again, and allowing more freedom on where to place. Made darts stop existing after excaping the monkey's reach to make it more Bloons-like. Made game pause when holding a monkey so that the bloons can't pop when the monkey touches them. Made the path gapless and less like it was just copied and pasted squares, which made it feel more organic but less like the original. Polished the "monkey box" and play buttons. The play buttons used to by cyan. Switched the map music to the correct one. 7/5/2025: Made bloons hitbox even smaller, and made the bloons make a noise when popped. Made the darts have an invisible circle around them so that they could pop the bloons easily, and made the darts a clone of the monkey instead of the monkey itself to prevent flickering and pixels, but it made pen useless. The bloons now have an extra check to further prevent accidental popping. Clicking/tapping on a monkey now shows their range and scan direction, and clicking/tapping it again reverses it's scanning direction. Added ability to change the gaps between bloons. 7/6/2025: Prevented monkey and placement pauses from interfering. Added trees which are too green, using stamps to make the shadow, which made pen useful again. I replaced the basic variable oscillation with sine waves, which have a sinful name. Rotated the tree costume a little to make sure it doesn't look like it favors one side. 7/7/2025: Added leaves effect. Rotated the tree costume again to make sure it doesn't look like it favors one side. Made a leaf's "life" differ more. 7/29/2025: Made shadow refresh unoticably. Algorithm tags and search words: bloons child children scratch game bloonstd bloonstd6 fan-made