This is an advanced collision engine: more about it is explained in notes and credits. To demonstrate, you can move the points with your mouse and click on the button to add new points.
Feel free to backpack the collision block (in the stage) with credit and please consider leaving a like and following. __HOW TO USE__ It is very simple to use: just put in the block's inputs the 4 lists (first obj x, first obj y, second obj x and second obj y), then the block will detect wether any sides intersect and output it. This engine uses only a list and no variables at all. The result will be in the list output (the one used for calculations) as true or false, so that you can just put an <if (output)=true> NOTE :This engine is designed directly for polygons, so if the list has 3 points, it will detect it as a triangle; if you want just to detect single lines, delete the four blocks that I have commented. #All #Engine #collision #engine #vertices # ifivan #pen #output #games 'tknowwhatelsetotag # ifivan # ifivan # ifivan # ifivan # ifivan # ifivan # ifivan # ifivan # ifivan