(Why do people think its roblox related????) Press space for next or the button Passive: They will not hurt you (some will follow you and some wont) Conditional: They can start either Passive or Aggressive (If you do a certain thing, they'll change) Aggressive: They'll do anything in their power to kill you
Meanings: () - describing something {} - stuff they can do Every description for all of them: Passives _____________________________________________ Injured Wanderer: Got injured by an entity (with claws) on his body then possibly pushed off some stairs. {You can heal him with a medkit, after that, he can help with some task and all that} Glowvro: Glowvro is a bro who heals anyone within 2-3 studs within his aura. if he dies he will drop 1 one the 3 items containing: holy water, almond water, or a med-kit. He will also detect if anyone is damaged and will immediately go to them. {it recommended keeping him safe at all times, you can also pick him up to carry him} ____________________________________________ Conditionals ____________________________________________ Static Watcher: A CRT Television with an eye in the middle of the screen. It starts passive but if you stare at it for too long, it becomes aggressive and starts playing awful sounds draining Sanity and alerts entities. {If you unplug it from the wall when it becomes aggressive, it will stop} Helpless monster: An entity that has two sides, if you do something bad, it becomes red, otherwise it stays blue. Archivist: A female humanoid in a torn lab coat, constantly writing in a floating, glowing journal. {Harmless unless you damage a file room or take certain documents. Then, becomes hostile.} ____________________________________________ Aggressive ____________________________________________ Faceling Echo: Copies the player's movement before attacking. {Can be stopped by shattering the mirror it came from} Voidcage: Copies designs of the normal lockers so if a player attempts to hide in it, it will lunge its tentacles at them. {It can be avoided by looking at the color of it and a normal locker, it also has a very faint red glow behind it} Malices: Will hunt you on sight but only appear in lumber yards or other places where an axe is legal or neccessary. {You can escape by outrunning them since the axe kinda slows them down} Risus: a big wire creature (that crawls but he's standing up so you can clearly see him). Avoid long corridors (1000+ studs, use your judgement), in those corridors it has a 80/20 (80 spawn, 20 don't spawn) chance of spawning. {In that case you'll end up running down a hallway with the wall extending an extra 0.5k studs, there you will run and dodge obstacles trying not to die, happens 1-4 times per level.} ____________________________________________ I need more for the game pls ;-;