Cloud variables are down again as of September 2025. Unfortunately, this might cause scores to permanently reset. Sorry everyone! This is my cloud LEADERBOARD system! Thanks for all the support on this project! Really appreciate it! :) >> You may use with credit, keep in mind that this is very new and there may be issues and more features to come in the future. It can hold up to 40 players at once and can be scaled down to use less cloud variables with close to no coding required. This demonstration uses 8 cloud variables, so it only can hold 30 players. It technically could hold 32 players but I wanted an even number. There are tons of comments inside of the project to guide you. Including a debug system to make sure scripts are working properly. Features: - Up to 40 scores. - No need to update every cloud variable (like most other leaderboard projects). This prevents less leaderboard corruption! - So far works flawlessly from what I've tested, if there are any bugs please let me know. - Ease of scalability for using cloud variables in different cases. This is heavily improved from my last cloud leaderboard system, which was not well coded at all and had a ton of problems. This is much better but please keep in mind that its rather new and there is most likely still issues. Credits: - All coding/art was by me. - The background/effect was by @prodforer, looks very awesome. Change Log: v1.0.3 7/18/25: Fixed the capacity of users allowed on the leaderboard. I accidentally had it set to only 2 cloud variables worth, was supposed to be 8. Whoops! v1.0.2 7/18/25: Added the feature that loads what your personal best high score was from the leaderboard. If you are not on the leaderboard or have been delisted your score will be reset to 0, also fixed Personal High not updating correctly. v1.0.1, 7/9/25: Fixed a bug that caused the scripts to run sluggishly. v1.0.0, 7/9/25: Published the project. #cloud #games