AWSD - Move click - break/take Z/C + click - place numbers - navigate between item slots in inv. space left/right arrows - move inventory spaces O - get item ID I - randomly fill inventory P+3 - debug mode
This WAS the first sneak peak. This was originally uploaded Jun 9, 2025. I re-uploaded this for reference. CREDITS BELOW Idea of mixing old Legend of Zelda, Earthbound, Pokemon games-style with an open world sandbox game like Minecraft or Terraria, was created by me. Or, at least I didn't get this idea from anywhere else. While thinking of this idea, I searched deep for a game like this online, but couldn't find it, maybe I was the first so far. (still questioning it) Thanks to @griffpatch_tutor for the base of the tile engine (I changed a bunch of it for it to work with my game) https://scratch.mit.edu/projects/725577493 Thanks to @O_Lobster for most of the art. Thanks to @BetaAxle for the text engine, which I used to display the quantity of each item in the inventory. https://scratch.mit.edu/projects/12130112/ Inspiration taken from Minecraft (Mojang), Terraria (Re-Logic), OG Legend of Zelda (Nintendo), Earthbound (Nintendo), and more old Nintendo RPG style games.