Pen based Particle System. for use on turbowarp (too laggy for scratch) Basic tutorial: To spawn a particle use the "v_EmitParticle" block with the following parameters spawn x spawn y x velocity y velocity lifetime (frames) start Size end Size start R start G start B end R end G end B use Gravity? (bool) To update & render add the broadcasts : "Update Particles" and "Render Particles" in a main game loop. v:void f:float i:int b:bool f2:float2 f3:float3 2f: 2 floats (return1, 2) 3f: 3 floats (return1, 2, 3)
future updates: fade in/out