click flag arrow keys to move. touch to interact. maze 1.5 for potato computers: https://turbowarp.org/1196602380
originally shared on 12/07/2025 ------------------------------------------------ tried to make a maze game. it's good. Literally all dialouge is based off Undertale and Deltarune. It's very clear. and also this game is going to be one like yume nikki, where you just explore and do nothing else. (partly because i'm too bad at making stories...) I might update this. changelog ------------------ 14/02/2026 - added enter function into text engine, which will be useful later - removed the wait for the dialouge to continue and now you can press "x" to continue dialouge. still cannot skip text. - "think" npc 's placing is still off and i can't figure out how to fix it 20/01/2026 (1.4) - reshared for dramatic effect -FINALLY, fixed the collision of the maze engine, which also in turn reduced the memory, and improved the npc code (each npc had their own maze engine, now they all just simply goto maze sprite (that works becuase the npc's are placed where they are on the map instead of being centered on the vector image)). creds to @S_Tutorials ' "Scrolling Maze" project, because the new code is his, like I copy pasted it on to mine. -rewrote some of the dialouge, because idiot me deleted almost all the dialouge when rewriting the code (and rewrote "think about glitching walls"). -fixed the level changing system. -npc placing is still a bit off... 18/08/2025 (1.3) - reduced memory(i had two text engine sprites for wavy and normal text, for testing reasons), added a new level, you can switch through levels now, although it is very buggy. 21/07/2025 (1.2) - added text sounds for all characters, added wavy text, added time for different amounts of text. 18/07/2025 (1.1) - added text engine. added watermark. added thumbnail. fixed some spelling errors. changed some dialogue. 12/07/2025 (1.0) - shared wait, hasn't anyone noticed the first three numbers of the project ID is 119? that's sri lanka's police number