Slide the RGB sliders to change the color of the circle
So, how this works is, it uses a custom block called RGB to Scratch. This has 3 parameters, r, g, and b. It takes those, and stores the quotients of those and 255 in r_norm, b_norm, and g_norm. Each one is its respective color divided by 255. Then it compares the values, and sets `min` and `max` based off of it. Then, a variable called `delta` stores max - min. If delta is 0, then hue is 0. It runs another series of checks(e.g. if max = r_norm then set hue to (60 * (((g_norm - b_norm) / delta) mod 6), the ending operator is different for each one, its not always mod 6). Or you could've clicked the see inside button. You know, it's there for a reason. I am pretty sure I just wasted 3 minutes of your life(if you read this).