WASD To move You automatically shoot Beat the boss to win. Beat it fast to improve your final rank Getting hit will temporarily stop you from shooting and decrease your rank, getting hit 3 or more times will guarantee an F rank Can you destroy Honey Hoarder? Can you get an S rank? What about in Hard Mode? If you've beaten the boss with a better rank then F, double click the flag to change difficulties. Target Times : (for better ranks, match or beat to get) Gold - 1:38 (yellow text) Silver - 1:45 (white text) Bronze - 1:55 (brown text) Hard Mode : Gold - 2:05 Silver - 2:15 Bronze - 2:30
I've had this remake done for a while now—it was finished a few days after I finished the Can-A-IO remake—but I never bothered to uploaded it here to Scratch, mainly due to losing motivation and getting busy with other stuff in life. I've been remaking these games again as of recently though, however, these new... new remakes are being made not on Scratch. From looking at these projects again to get attack inspiration (and to stay semi-true to the source material) I realised I never uploaded this one despite it being done, so here it is, almost a year later lol. Honey Hoarder has honestly been one of my favourite bosses to come from the original Galactic Dual. I just really like how the design of the boss turned out. It was the first of a few bosses which jumped around rather than just moving side to side, and I liked it so much that it was originally planned to also appear as boss 11 (see ***Galactic "Dual" Honey Hoarder***) before I went with Shellythora, and even was boss 3 of the unseen season 2 (which is also where a majority of the attack inspiration came from). This is the last remake I'm probably going to do since (like I said somewhere above) I'm remaking these on something other than Scratch now. A tip if you want a fast time, the movement isn't fully random. There are a few set spots HH can jump to, split into three different areas (centre, left and right). HH will do three jumps per area then select another area (which is not selected randomly but I can't remember the exact coding that determines it), and how long HH takes before jumping depends on how far it just moved (shorter move, shorter time between movements. longer move, longer time between movements).