@KlimbRio1, my bet for the fastest possible time for this one is 11 seconds and 11 hundredths
removed space constraint (idea by @AUnitSquare in the comments of @KlimbRio1's TAS for the original version, https://scratch.mit.edu/projects/1196904057) I also had the idea to make it so that the hammer goes further not proportionally to the distance form the center of the screen, but inversely proportionally to the distance to the edge of the screen. This would make you able to get your hammer to infinite distance, but I figured it would be useless, since the collision detection wouldn't work for anything further than the loaded costumes of the level. Perhaps it would be possible to do this if you added a collision detection phase where everything is rendered around the hammer instead of the player, but I'll leave that for another day (a.k.a. it will enter my strictly growing list of unfinished projects)