Changes: Cool background Music! (Happens after 10 secs) There’s a new system for the "getting faster based on your score" gimmick, it is now a wave system where bullets go faster at select score numbers. There are three waves, wave 1 at 10 score where 3 new bullets are introduced and bullets get a little faster, and wave 2 at 20 score where 2 new bullets get introduced and bullets get extremely fast. The waves are indicated by the red flash. The last wave, called Lipo, is when you start having the highscore. Your not supposed to survive. New bullets: Slow: Goes really slow so it’s hard to predict when to actually hit them. Crush: Makes it so you cant see your shield and bullets correctly by bit crushing them when hit. Shift: Turns directions when spawned to mess with you. Looks kind of like negative, so pay attention to the differences. Flash: Extremely fast bullet that is too fast for the typical reaction time. If it hits the shield it lowers your score and makes the screen flash white. Shield: Has a chance to replace normal bullets, hitting them does nothing, letting them hit the triangle gives you a 3 second shield, making you immortal. Pursuer Crush: blue crush New patterns: Opposite: Bullets of 2 to 6 come from exact opposite sides. Use the flank to manage both sides. Surround: Bullets of 2 to 6 come from all four cardinal directions, use your flank and spin around to hit them all at once.
credits to the original maker software dev credits to the dudes who made the earthbound ost lol Lipo - Item Asylum by Aden Mayo Current world record 28.8 BEAT IT NOW dont press P