WASD - Move Space - Boing Click - Use Rocket Based on Randomly Generated Droids and Zombie Attack (both on roblox) vvv Update logs (all are cleared every major update) # THIS GURL IS ON FIYAHHH [v5.3] - Added in ability icons and more statistics for the ability overviews - Hurt Tint gets whiter the more resistance you have - ROBOT description changed - ROBOT and DROID gears now get faster overtime - DROID gears now rebound - DROID rage mode modified - DROID burn duration 5 -> 7.5 - DROID HP 225 -> 300 - BRAWLER gains +30% ATK at the start of Missions - BRUISER description changed - "Speedup" ability renamed to "Burnup" and now applies burn for 5 seconds - BEACH BRUISER quote changed - Burn now only applies if you have high enough resistance - Burn duration is now based on your resistance modifier. ** The Survivalist Patches (v5.2)** - Only the edges of the screen flashes red when getting hurt - Block cooldown reduced 20s -> 10s - Fixed landing a successful Block leaving you vulnerable - Block now gives a speed boost for 1 second on success - Medkit time halved (1s -> 0.5s for 1 HP) - Medkit now doesn't restore HP in intermissions and waits until not in an intermission - Medkit base HP restore 20 -> 5 for every 25 max HP [so basically still 20] - Block HP restore 10 -> (floor of)Max HP / 10 - Block overheal reduced 40 -> 35, but increases by +1 for each wave cleared. gonna work on adding in more icons now UPDATE 5.1 - You now start the game with the Brawler class equipped **CHANGES** - You start with 20% resistance with Survivalist equipped - Added in difficulty numbers to each class - Resistance gain from getting hit changed from 50% to 25% - Heartless gains 5 less max HP for each 5th wave - 5th wave heal minimum HP requirement (20-maxHP) to (25-maxHP) - Swinging swords now instead gives 85% resistance rather than full immunity - Updated Roomba appearance - Added in zombie: Beach Bruiser (just a stronger bruiser) - You know where they are found **FIXES** - Fixed thumbnail - Fixed enemies past wave 6 not spawning if you had entered Mission Mode the previous attempt (oops) - Fixed enemies not taking into account damage resistance - Enemies cannot deal less than 1 damage unless Resistance modifiers total to <= 0 (this is technically a balance change but i intended for this at first) - Closing/equipping a class makes you unable to open that class's menu again until reopening the entire class holder thingy - Fixed Beach's spawns - Also changed them up since they were bad THE UNDEAD WAR: UPDATE 5.0 - Added in LOGS: view enemies and items! - UI now looks nicer - Heavily improved class select - The player now faces torward the mouse pointer - Waves now end once all zombies are dead - Added in hints during waves 1-10 that appear at the top of the screen **BALANCE CHANGES** - Invincibility frames from getting hit removed, instead gain damage resistance - Medkit now restores HP overtime on top of the base heal (20 HP over 20 seconds), taking damage instantly stops this - Block reworked: now gives damage resistance. Getting hit while blocking restores 10 HP, gives +40 Overheal, and ends the effect - Block cooldown 1 wave -> 20 seconds - Block duration 2s -> 1.52s - Trident Zombie puddles now go away after getting hit by them - They also knock back the player - D.R.O.I.D. now gives Burn for 5 seconds whenever you get hit by their ram (take 1 damage every half second and gain 2 speed), it also applies knockback - Heartless Zombies no longer take away max HP **FIXES** - Gears and Puddles no longer bypass Overheal