---------------------------------------- SCROLL DOWN (please) ---------------------------------------- This project is still in heavy development, so expect new large updates. Press E to switch elements Press Q to switch between erase mode and place mode Press R to reset. Press L for saving and loading. I know this project seems empty, but I'm learning how to add new elements and temperature! 10 Elements to play around with: - Water - Dirt - Stone - Steam - Fire - Soil - Wood - Smoke - Brick - Human (still in progress) - Boom I found that implementing adjustable tickrate variables into the game by using 1/(tickrate) was capped at around 16 physics updates/second (even when playing at a supposed tickrate of over 400), and when actually playing, the game feels very slow. The physics update block currently is able to run in 0.03 seconds, or about 32 physic updates per second, which is the max tick rate of a forever block, so you can upgrade the tick rate with custom FPS in turbowarp (I tested the project at 60 and 120 FPS and the tick rate stayed the same as the FPS). Upcoming updates :) - More elements (duh) - More Life! - Cloud save gallery - and more i dont feel like getting into
Thanks to @darianthegreat999 for the cursor snapping All art and code is by me ░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░ ░█░░░░░░░░▀▄░░░░░░▄░ █░░▀░░▀░░░░░▀▄▄░░█░█ █░▄░█▀░▄░░░░░░░▀▀░░█ █░░▀▀▀▀░░░░░░░░░░░░█ █░░░░░░░░░░░░░░░░░░█ █░░░░░░░░░░░░░░░░░░█ ░█░░▄▄░░▄▄▄▄░░▄▄░░█░ ░█░▄▀█░▄▀░░█░▄▀█░▄▀░ ░░▀░░░▀░░░░░▀░░░▀░░░