i've gotten some of the basics, but havent added anything to actually do yet, so... uh- yeah, here's a changelog changelog: update 1.0/ release: HEAVILY W.I.P. DEMO includes: MR PLACEHOLDER Leeum w/ a starting, and idle anim startup bg sequence music (the song is THE CIRCUS IN THE SKY by rundown) Update 1.1 the something update ig added an HP system you can now press i to set the background to normal if it breaks update 1.2 that one update that adds gameplay but not really added the base menu for using your thingie majigs, non-functional yet. update 1.3 a very minor, but important update. added an actual attack, and enemy HP 1.4 BIG UPDATE defense system item system enemy attack game over screen (dear sdiybt'ers, ITS A DAMN POCKET-) 1.5 a minor update Super system Win screen 1.6 the variety update added 2 new attacks to Mr Placeholder - Gun - GO GO CHAMP 1.61 SOUND!!! added a damage sound added a sound to Gun 1.62 nerfed gun (max shots 5 nerfed to 3) 1.7 Update Fixed Multichoice F̸̜̆̓Ỉ̷̻͕̯̣̮̬͍̽͊́͜͠N̷̨͓̓̾̽̒͋́̿Ḑ̸̧̞̿ͅ ̶̧̫͎̤̰̄͜ͅH̶̢̺̬͖̬̱̼̭̿I̸̤͔̭͚̜̋̾́̓̓̕͝M̵̼͎͙͎̜͘. (1 in 10 chance to encounter) 1.8 Update ACTUALLY fixed multi-choice, only choose one, dont be greedy... ... But also dont accedentally double click, it still counts as a multi-select. Bug fix Fixed being able to dodge outside of Mimic fight. 1.85 Update Just a mimic buff. Made it to where RAGE instead removes 100 from the rage meter, and adds 3 enraged turns, and it can charge as much as he wants as long as he doesnt use a different move, or activates RAGE. 1.9 Update Added a Overhaul to the gameover screen, much higher quality now. the Gameover Screen now has music Update 1.95 Added a VERY incomplete shop system, BoneBux will be added in 2.0. SCRATCHED CAT has a second move now
yay im actually making something semi original :D FEATURES TO NOTE SO YOU DONT ACTUALLY TRIGGER THEM WHILST TRYING TO DO SOMETHING ELSE: Item heals 50 instead of 15 with full super Double clicking is detected as multi-select, so please be careful. The Evilinator lets you set what boss you fight next time you click the flag, each boss will have their own number, but it wont be a code, just one assigned number in counting.