Press Space to skip cutscenes. Reading intensive. There is a simple tutorial within the game to explain the other features. Mostly, you just need to use your mouse, though.
Kawai Kitsune Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Wagon Wheel - Electronic Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "RetroFuture Clean" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "RetroFuture Nasty" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "RetroFuture Dirty" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Spazzmatica Polka Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "Exit the Premises" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "Blown Away - No Percussion" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "Blown Away" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ ================ ASSIGNMENT REQUIREMENTS CAN BE FOUND IN THESE SPRITES: Use at least two sprites: Sprites Change the background: Cutscene Manager (Cheesy Puffs Bowl) One repeat block: Fading Text One if/then block: Cutscene Manager One sensor block: Cutscene Skipper Create your own block: Fading Text Use a data block: Cutscene Manager Use a non when green flag clicked event block: Cutscene Manager