"After falling through a mysterious hole in the Skeld, Coral finds himself in a seemingly infinite hallway, holding a blacklight, of all things. Unfortunately, there only seems to be one direction to go. FORWARD." Your goal is to get to the exit at Room 100. The Labyrinth - [Version 1.6.01] PATCH NOTES ~~~~~~~~~~~~~ V1.6.01 - Goodbye clones So turns out everytime the player respawns tons of clones get created (from the room counter specifically), which was the reason for a lot of bugs. I fixed that! The UI and stuff won't break now! (I hope) ~~~~~~ V1.6 - THE VERY BIG UPDATE - Recoded EVERYTHING FROM THE GROUND UP. - Redid the whole OST - Added a Main Menu - New Playable Character: Jones NEW MONSTERS: - Congregation - Mortician - Purral - Infestation - Leech UPDATES FOR OLDER MONSTERS - Purple has an extra animation - The Divine now looks at the player - BoubleDarrel has a death animation - Fungo will keep approaching until you run out of battery - Viper now has a bar to show how far away they are ~~~~~~ V1.5.01 Updated Fungo's code (Updating this stupid mushroom is medieval torture i swear-) ~~~~~~ V1.5 - Serpentine Slaughter NEW MONSTER: VIPER - Spawns once at room 60, then randomly throughout Electrical. - Reworked Fungo so you don't need to turn around to flash them, to compensate for this he's knocked back less when flashed - Added medkits that heal 10 HP when picked up - Made notes rarer ~~~~~~ V1.4.5 - Quality of Life Updates - Added notes that sometimes appear in rooms - The Eye in the rare room has been recoded. - Re-added the rooms where the names merge together - Updated the Title screen - Updated the Death screen texts - Added a certain citrus fruit ~~~~~~ V1.4.02 - More bug fixes :3 ~~~~~~ V1.4.01 - Fixed a GLARING bug with BoubleDarrel which essentially softlocked you. ~~~~~~ V1.4 - Ported the game to my new account. As well as this, the main menu music has been redone, along with adding a room counter, more floor decorations, and general fixes/quality of life updates. ~~~~~~ V1.3.03 - Fixed Purple again. ~~~~~~ V1.3.02 - Revised the previous bug fix so the code is slightly better, as a result, Purple's hitbox has been reduced. ~~~~~~ V1.3.01 - Fixed a bug where Purple can hit you from really far away. ~~~~~~ V1.3 - Guess who's code got updated again!? [Mushroom emoji] ~~~~~~ V1.2.9 - Purple now understands the concept of leaving you alone sometimes. ~~~~~~ V1.2.8 - MORE FUNGO CODE CHANGES and fixed one room being slightly lower than the others ~~~~~~ V1.2.7.5 - Altered a tiny piece of code for Fungo spawning because I'm paranoid. ~~~~~~ V1.2.7 - Fungo Now actually works on room 41. His room has also been updated. ~~~~~~ V1.2.6 - Fungo is now guaranteed to spawn on room 41. ~~~~~~ V1.2.5 - Redid the Title screen as well as making some minor changes to the lights and sounds. ~~~~~~ V1.2 - Redid the Skeld rooms since they looked nothing like the Skeld. The Title screen has yet to be redone. ~~~~~~ V1.1 - You are no longer immortal, I think. ~~~~~~ V1 - Released the Game! ~~~~~~~~~~
Credits are in the Main Menu!