A simulation of weaponry I made in half an hour. Let me know if there's any issues in the comments Sword - Has a decent range, deals more damage upon hitting the enemy. Dagger - Quickly rotates, and goes faster upon hitting the enemy. Both blades also have a weaker version of the other's on-hit stat boost.
Idea by @Earclacks on TT Let me know if you found THAT No Win screen.