================Instructions================ -Click on your city to produce units -Click on a unit and then click on any position to move it there -Press E after clicking on a unit to use its ability -Units automatically attack eachother when touching -Cities produce one random resource per turn -Units can circumnavigate the map, meaning leaving from the right side of the map will move you to the left side -Infamy makes negotiations more difficult -An Obligation gives you +7 (or -7) negotiation score during your next negotiation with said civilization. -Military units only last 20 turns before they are disbanded. (Press X on a unit to see approximately how many turns it has until it is disbanded). -Buildings last 40 turns before they are abandoned. Press X on a building (cities are not included) to see approximately how many turns it has before abandonment. -Cities at different tiers give: [Tier 1]: 1 Gold and 0.5 Science [Tier 2]: 2 Gold and 1 Science [Tier 3]: 3 Gold and 2 Science [Tier 4]: 4 Gold and 3 Science [Ending Wars:] -You negotiate peace in a nation's negotiation menu -A nation you are at war with will not accept any deals unless you are also asking for peace -A nation is more likely to accept peace if you have a much larger army than them -As a war goes on, a nation is more likely to accept peace -Destroying enemy buildings and cities will make them more likely to accept peace (and vice versa) [Winning the Game:] There are two types of victory: -Cultural: Have the most culture points by the year 2400 -Domination: Defeat all other civilizations before the year 2400 #Civilization #Civilization6 #Civ6 #CivilizationIV