Play F-ZERO Z here: https://scratch.mit.edu/projects/894665032/ NOTE: The reason why this isn't added to the project itself is because it is largely experimental; Rainbow Road doesn't work with this, using this leads to longer load times and can cause the framerate to dip at times, so use with caution. This is a modified version of my Hyper M7 Engine (https://scratch.mit.edu/projects/1132527883/) that utilises textures that are twice the resolution of the regular engine, leading to clearer track details. I might release this enhanced engine later but for now, I have implemented it into F-ZERO Z. HOW TO USE IT: First, export all the sprites in this project and save them to your computer. Then, inside the F-ZERO Z code in TurboWarp, delete the 'Main', 'Map Scanner', and 'Tracks' sprites from the game and import all the sprites from this project instead. After that, you are good to go and you can now start the game as normal.