Controls: right/left: move piece up/x: rotate clockwise z: rotate counterclockwise down: soft drop space: hard drop c: hold p: pause ------------------------------------------------------------------ Technical Info: all the code was made by me with mainly just the guidance of the Tetris Design Guideline (2009), so it may be far from optimized. Tetris Guideline doesn't have Mini t-Spin Double. In tetris.com it just counts as a normal double clear, but it exists(would be easier to do than to make one exeption): (https://harddrop.com/wiki/T-Spin_Mini_Double) I didn't found the points for it, but normally T-Spins worth 4 times more than Mini T-Spins, so if T-Spin Double is 1200, Mini T-Spin Double might be 300. All clear is also not in the guideline, but with informations of the internet, I found that it worths 1200 points. The Back-to-Back is only applied to the points gained by the lines cleared themself. (ex: all clear with 4 lines B2B: "All Clear Tetris -w/ Back-to-Back", +(1200+(800*1.5))) The game has SRS(super rotation system), and as I made normal rotation in my way first, the default rotation of the "I" doesn't have offset. The whole table is shifted.(if test 1 for direction 2 is -1,1; it changes 1 and -1 to go to 00, so in the my table; everyone will be changed 1 and -1 on direction 2).
This is Mod Project Tetris with Texture Pieces are connected like a Tengen version. Skin Pieces all made by ASIESTEN5 All Sourcecode from MCLTang