=== The Buster Engine LITE (v1.3L) === Ever wanted a simpler version of the Buster Engine that you could just copy-paste into your projects without having to configure things? Or does your junky school Chromebook hate running large projects so you keep getting little "?"s all over your screen? Well, this is the project for you - BE LITE! This project removes a lot of the "extra fluff" that was present in the main fork of the project, and creates a simple, classic-style Mega Man engine more akin to the actual games. This project will be updated as we see fit. If you have any suggestions for QOL features to make engine this easier to use, give us a shout in the project comments. You can look inside the first sprite in the project for more detailed credits, debugging features and some helpful information about using this engine in your own projects. CONTROLS: Use the arrow keys to move. Use the Z key to jump. Use the X key to shoot. Use down arrow + Z or the C key to slide/dash. Use the E key to consume an E-Tank, refilling your Health Meter. Use the W key to consume a W-Tank, refilling whatever Special Weapon you currently have. Press Enter to pause the game. Press the 8 Key to summon the Energy Element and end the stage. Primary controls, such as moving, jumping and shooting can be changed in the Keybinds menu. PATCH NOTES: v1.3L (Current Version) - Removed the Pause Menu. You can still pause your game, you just don't see anything. - W-Tanks are now disabled by default. It's not like you have any weapons to refill... - Updated Rock's victory animation to match with Version 4's. - Changed the thumbnail to actually say "v1.3". - Included updated scripts from v4.3a. - Fixed a small oversight with Mega Man G's Mega Arm v1.2L - Added a simpler way to toggle charge and slide for Mega Man. - Fixed a glitch where sliding wouldn't properly reset if you changed to Bass. (oddly specific, we know) - By non-canon, I meant she wasn't playable in a mainline game and as a result doesn't have official playable sprites. So we literally made Roll's moveset up. For the most part. - Removed Herobrine, but he asked nicely to be re-added, so we did. v1.1La - Fixed Mega Man displaying incorrect frames while his Arm Buster was active. - Fixed a glitch where the weapon didn't update correctly when the stage starts. v1.1L - Removed various unused variables and assets. - Made the music loop since the rest of the devs don't wanna do it >:( - Fixed the VFX system. - Disabled Roll's Critical Hits. - Disabled accessing other stages from the Debug Menu. - Fixed Mega Man displaying incorrect frames while his Arm Buster was active. - Fixed a glitch where the weapon didn't update correctly when the stage starts. - Wait, what do you mean, "not canon"?! v1.0L - Initial project release. Scraped out all unnecessary stuff from the most recent major update. - Removed menus. - Removed all showcase stages except for Castle Grounds. - Removed looking up and crouching for all characters. - Removed Proto Man's extra charge level, shield dashing and custom charging animations. - Removed Bass's flash kick, overdrive meter and status. - Cut unnecessary costumes. - Changed music. - Some code looks cleaner. - Didn't do anything to Roll since she's not canon. - Added Herobrine. Any glitches or unusual behavior you encountered? Tell us in the comments so we can fix it. Mega Man and all related scenarios/characters belong to Capcom, Co, LTD. (C) 2025 The Ring Squad