Welcome to the Tile Top-Down Editor, where you can make and edit your very own levels with ease! ____________________________________________ CONTROLS: Use WASD to move Use E to toggle Edit Mode Use 1 and 2 to switch between Tiles and Objects Click an object with a tile selected to delete it Use T and Y to change the rooms Left and Right Use U and J to change the rooms Up and Down Use - (Minus) to export the level (close with -) Use = (Equal) to import your own exported levels (Turbowarp Only for some reason) To clear a level (Namely, the Demo level), use C to clear. _______________________________________ Objects: Key- Opens Locked Doors Door H and V- Place over doors to lock them Enemy- Follows and damages you Big Key- This will open a Big Door Big Door H and V- Will only open with a Big Key __________________________________________ Additional info: -The level size is 8x8, letting you have 64 levels. The start room (see demo level) begins at level 1. -Sometimes the editor takes a second to load- just be patient. ___________________________________________ Conclusion: This took hours to create- I'm proud of it! I'll keep updating it, but I would love feedback on bugs or features that should be added. I wouldn't mind anyone's offer to create a tileset and sprites, though I may do so on my own time.
VERSION HISTORY: Version- DEMO V0.02 -Adjusted the size of Ground and Wall tiles (from 16x16 to 32x32) to function properly in Fullscreen -Rewrote boundary code into a function ____________________________________________ Version- DEMO V0.01 -Attempted to fix importing levels by removing some unused code that required an earlier version of the export code to work (which is why only older levels would work). Importing now works ONLY ON TURBOWARP. ____________________________________________ Version - DEMO V0.0 -Added Exporting and Importing levels- works with both the level and objects -Added a Clear Level Function -Added Boundaries to Hotkey Level Traveling -Attempted to clean up and document code. -Renamed tile names to Basic + Type -Attempted to create UI but ultimately scrapped it ____________________________________________ Version TB5 (TB1-4 have no documentation): -Added Big Key and Big Key Door Variants to the Key and Lock Doors, which require a Big Key to enter. -Added more dev hotkeys of U and J to go up and down rooms without needing to enter doors. -Added a system to check player collision when entering a room by flipping x and y (should be door specific) values. -Fixed bug where objects would load in starting room if reset in said room: Fixed by making project wait 1 frame to create the objects. Until a game loop is made, current fix will stay. -Fixed bug where players could enter multiple rooms by clipping into doors by removing door collision when colliding with a wall. ____________________________________________ CREDITS: Created by LinkMaster0101