One of the most important parts of game development mathematics is linear algebra. In the business, vectors are used to represent movement, forces, physics, and other important data. This project is a "vector engine". Using this engine you can use vectors in mathematical operations and scratch projects. The following are included for 2D vectors: 1) Addition, Subtraction 2) Multiplication and Division by a scalar 3) Magnitude calculation, Normalization 4) Dot, Cross, and Hadamard products (Hadamard is scaling) 5) Matrix-vector multiplication, Rotation 6) Interpolation, Max, Min, Reflection Make sure to credit @crovat if you'd like to use this. With love o' plenty