---Controls--- Click or press to move where you want to go, thrust mouse or finger upwards while holding down click to jump. (OR FOR KEYBOARD USE SPACE, UP ARROW, OR W) Hold press an item to pick it up, while in inventory click it again to discard it ---Hunger & Thirst--- Hold press or click on a river to drink from it and regain thirst to max. Click a mushroom (only spawns on pond, grasslands, or deathlands. [See Biomes]) to gain 40 hunger with a 50% chance of poisoning. [See Effects] Click nuts (only grasslands) to regain full health but you have to have a hammer stone. [See Crafting] ---Crafting--- Craft a hammer stone with two rocks at a pond [See Biomes] the same controls you would drink water from a river. ---Biomes--- You spawn at grasslands, where there are possibilities to get leaves, sticks, nuts, and mushrooms. Ponds allow for hammer stones [See Crafting], but you cant drink from them. They only spawn rocks and mushrooms. Rivers allow you to fill thirst [See Hunger & Thirst] and generate clay. Caves happen evenly every 12 biomes and have no real uses, and no resources. Make sure to jump over them. Deathlands include only mushrooms and can only be found 70 biomes away from spawn in either direction (Scene# 141 and above or 61 and below). After 40 biomes all you will find is deathlands. ---Effects--- Deadliness scale is a way to se how fast you might die to anything. Examples: No hunger gives 16hlps and no thirst gives 20hlps. Hlps is health lost per second. Poison takes away 15 health every 1.5 seconds. It happens due to poisonous mushrooms. It has 10hlps
Check out @avnalis and his art! It has been very fun working with him. He will have a new game soon which I am very excited for. It would be very helpful if you could suggest ideas, point out bugs, or tell me if something should be removed or changed Alpha Phase 1-Feb 26th / mushrooms, poison, destroyed world generation bugs, new sound effects related to death, deathlands biome, and tutorial Infdev-Jan 27th / infinite generation, crafting, inventory, background art, resources art, and hunger. Indev-Jan 21st / basic layout of game including thirst, biomes, and others.