FEATURE --------------------------------------------------------------- I'm thinking of proposing this project to be featured. I feel like there isn't a lot of puzzle games on scratch that utilize a liquid mechanic due to its clone limitations, so I think it would be great to show people what clones and the pen extension can do. --------------------------------------------------------------- CONTROLS -------------------------------------------------------------- X Key to continue dialogue. Do not spam or else it breaks the text engine. Wait for the text to completely stop before pressing it. Press S Key to skip cutscenes. Use your mouse to dig gravel during gameplay -------------------------------------------------------------- Try and give Burnzie his morning lava by directing it into his pipe that leads to his lavatte making machine. Use the reset button situated on the bottom right corner of the screen. --------------------------------------------------------------- -STORY- You’ve just landed an internship at Moltenworks, a mysterious company that specializes in pyroplumbing—an industry so niche, it only serves lava-based lifeforms. Your first assignment? A week-long job at a suburban home nestled in the hotter side of town, owned by two unlikely best friends: Randy, a relaxed green dragon with a love for jazz and snacks, and Burnzie, a grumpy yet lovable lava golem who takes his indoor temperature very seriously. Your task is to fix their molten plumbing, reroute lava, patch up any clogs, and maybe avoid melting in the process. But as the days go by, you start to feel something strange: you like it here. The work is hot, sure—but also kind of fun. The clients? Eccentric but charming. The house? Alive with personality. Now the big question is… Will you stick around past the internship?
link to feature studio: https://scratch.mit.edu/studios/28715018/ --------------------------------------------------------------- -CREDITS- I did all of the art for the game. In general, the cutscenes are based on DDLC dialogues. Please don't look that up. Gameplay is heavily based on the Where's my Water franchise. I did most of the music as always, besides one or to tracks from other games. The main menu track is from an old mobile game called DragonLand And thank you to for hosting this amazing game jam on Griffpatch Academy!