usual wasd and arrow keys. I pulled the scanner from my previous engines, and since they use 128x128 textures, it's quite laggy here, so just copy the link and paste it into turbowarp or smth for now. This was just an experiment. I also wonder if I can add sectors and multiple z heights.
I wondered if I could fire out a ray that immediately got the min intersection point without more than 1 step, like bitmap recasting. I'm sure it's been done before, but it looks much more accurate and a little faster then bitmap raycasters!