Hi! So I'm working on Bolide Yoda, and I ran into an issue. I don't know if I mentioned it on this account, but Bolide Yoda has controller support. To learn more click on these links: Bolide Yoda Steering: https://scratch.mit.edu/projects/1193514153/ Bolide Yoda Steering (on turbowarp pointerlock): https://experiments.turbowarp.org/pointerlock/1193514153 Bolide Yoda Controls: https://scratch.mit.edu/projects/1195479059/ The issue is that I am making a powerup, the DS. The idea of the powerup is that if you click the joystick back and forth repeatedly, it would make you go very fast. There are two issues with this: 1.Controlling it would be hard, since you are using the stick to go fast, and steering would be harder, especially at those speeds. My first solution is that you just deal with it and only use it on straightaways. My second solution is (in the editor) to make a button that lets you make a rail through your course, which the player will follow if they have a ds powerup and going at a certain speed. 2.The mouse is OP: I tried a couple tests, and could reach game - breaking speeds (like clipping straight through walls). Making it fair on controller is easy - just make a cap on how much mouse acceleration it takes in. What's not easy though, is what to do to mouse mode. If you try to nerf it, some mice will not be able to track fast enough, and some would but their sensitivity super high and it would be unfair. I'm left with two options: Either I disable the DS for mouse mode players completely, Or I make the DS automatically go at a medium speed and not be able to be controlled. Please put your vote down in the comments, (for both questions) and please give some reasoning behind it. Thanks!