This is prob the final prototype for this engine, but it's not the end for SBA Engine. I'm saying it's prob the final prototype of the Engine cuz V6 will be different. Like, it'll be rewritten You propably know the GSE Controls. Although here are some new Moves: Sonic: Normal - Midair Z x2: Air Dash - Midair Z x2 + ↓: Drop Dash -On ground standing ↓ + Holding Z: Spindash Charge (let ↓ go to release) -On ground standing ↑ + Z: Super-Peel-Out -Skidding/Breaking + letting go ↔: Skid Dash Shields: -Lightning Jump: Midair x2 (with Lightning Shield) -Bubble Bounce: Midair x2 (with Bubble Shield) -Straight Fire Dash: Midair x2 (with Lightning Shield) -directional Fire Dash: Midair x2 with an direction pressed (either ↑ or ↓) (with Flame/Fire Shield) Debug: Choose Character: P Key Same controls as my regular engine. Altered debug mode controls though; see below. Unfortunately, tiles may appear to have space between them at some zoom levels (such as 0.8; use fullscreen to see). Tiles might also not fully appear at the edges of the screen regardless of zoom due to a limitation in Scratch. Change the slider for a fix to these two problems. That second problem can also be fixed instead by using TurboWarp's "remove boundaries" setting. Debug controls: 0: Toggle debug mode WASD: Move Q/E: Rotate object to place T: Change object to place Click: Place object R: Remove object Y: Toggle physics Space: Jump to level 1: Set collision layer to 1 2: Set collision layer to
I'm just sharing with what I got so far. Credit to Retrostalgia Zone for the music https://youtu.be/iRd1KjrGEf8?si=AG8ysute62IDQEpy