W.I.P Mod of Pace, go check out the original, mainly because you can beat the original. Most custom characters are HEAVILY unbalanced/broken Arrows/WASD Keys to Move C/L to Sprint X/M to Interact with stuff + Dash Space to Jump MANUAL: There isn't any kind of guide in game so this is your main manual. There are sometimes barricades in the end of a room sometimes, use your dash to break through it Gates must have all 3 buttons in the room it's in pressed to destroy it. Macrocosm (The Planet): it's the Carnation of this game, just keep going until you find a purple room, and hide in the Holes. (You are also safe while in Safe Rooms) Haste (The Cloud): Just Simply gives a limited amount of time to stay in a room, or else you get damaged. Corral (The Jellyfish): blocks the entryway, get close enough to it for it to attack, you can pass through if you dodge it. Syllabary (The Letter-Train): The Slugfish ripoff, just stay out of the middle when it arrives and you're good. (You're also safe from it while in Saferooms) Discern (The Rock): Stop sprinting when in it's aura, or you could risk getting damaged. Leviathan (The Butterfly): don't touch the hooks, or else you risk dying. Paralyze (The Snowflake): When opening it's eyes, don't move. hold your cursor on Paralyze to eventually get rid of it. TOX-O MEET-O: Bar will go down when in Toxic Rooms ( green rooms ), but will go back up when in holes in the purple rooms. Moss (the copycat): Moss will chase you unless you're in anything considered "safe" or "unfair to chase you in". Let them catch up to you and you'll have to restart. Laughing Gas (the mushroom): He has a chance to spawn in any room, but will leave if you don't touch him. If you touch him, he will start laughing while releasing fumes that will make you restart if you don't finish the level fast enough. All-See: When active, you have to stop moving otherwise he'll attack you. (WIP)