Latest update: The block palette now features buttons that collapse the blocks like "folders" for organization Release candidate version available at https://github.com/Brackets-Coder/AmmoPhysics/releases/ Basically I'm just waiting for reviews now ***Sooo yeah uh constraints kinda died they'll come after the initial release - A custom Ammo.js build that halves the file size, embeds WebAssembly for faster performance, and enables scalable memory to prevent the crashing "Aborted: OOM" error when doing too much stuff - Adds support for loading triangle meshes from OBJ files - Adds blocks that detect if a body (or any body) is active or has "fallen asleep" - Other backend enhancements and optimizations All glory in heaven and earth to my Lord and Creator Jesus Christ. As I've been working on my Ammo.js 3D Physics extension for Turbowarp, I've added support for: - manually applied push forces - concave triangle meshes (not convex hulls) - very basic / primitive support for constraints The video in the project demonstrates the use of three interacting concave triangle meshes. This 3D physics extension relies on Ammo.js, a JavaScript port of the C++ Bullet Physics SDK. @costc075202 thanks