The camerawork you see for this animation was not made with costumes, but rather using the third iteration of my VCAM project. p to toggle between playing the animation and seeing the vcam editor drag playhead or left and right arrow keys to navigate timeline k to create keyframe b to delete selected keyframe c to clear all keyframes drag the vcam change to change position (if already on a keyframe you will have to delete it to move the keyframe) and hit the plus and minus icons to change the size the vcam will automatically tween between keyframes (it needs at least 2 to show from the viewport)
What is a VCAM? ══════════════════════════════════ For those who don't know, a VCAM, short for virtual camera, allows you to simulate a camera's perspective and movement within an animation, without directly manipulating the individual elements of the scene. It's essentially a tool that lets you control what the viewer sees by defining a viewport or frame, and then animating that viewport's position, zoom, and other parameters. This allows for smooth and complex camera movements like panning, zooming, tracking, and more. ~ personal notes i think out of everything i've done, i'm most proud of this project. it was super fun to make, and while I don't really think anyone will use this in Scratch (if anyone even sees this lmao), I still learned a lot and think it's a neat lil' program. :) all code and animation by me, sound effects from yakuza 0 if you see this then you earned a cookie, also no i am not back ;)