This is a new Sonic X Engine Trying to replicate the show! Instructions are in game. Following is an update log: X Update (7/29/2025) A lot of stuff changed: -Removed boost aura and added blur all the time -Changed Jump effect -Added new top speed sprites -Coded in a new Power Ring and super spin and the new animations(including tweaking the Jump effect to be brighter with the super spin) -Renamed Boost and added new instructions -Changed music to Gotta Go Fast from Sonic X -Added Super Spin noise(sry for bad quality help me guys!) New Music Update (10/13/2017) I added Rooftop Run! Sorry if it doesn't have very good quality, I had to record it by routing a wire from the headphone jack to the microphone jack! I did my best to implement it properly, please report any bugs you find! De-lag update (9/18/2017) Press A as the icon fades out to enter Advance Mode for effects. This mode intends to decrease lag on lower-end PCs by taking a hint from a game on certain lower-end hardware. Similarly, D will turn off all blur effects. Modern Edition (8/19/2017) -Sonic has now jumped ahead about 20 years. -Running REEEEALLY fast will cancel any "wait" blocks for the animation sprite, causing Sonic to do his run animation even faster! Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
TMS Entertainment and Sega for Sonic X @hahasamian for the Modern Engine @tomicool for GSE Tags: ___________________________________________ #gse