Now that I've actually recreated 3 of the 4 earliest FNaF games, I'm a little scared to recreate the 2nd game. Yes, I've made painstakingly accurate versions of two other FNaF games, and this one is just as jaw-dropping. Don't believe me, run the project. Do believe me, good on you. Believe me now after running the project, I thought so.
Editor's log: November 6th: Initial release. Well, if you can call it that.... It's little more than a scrolling, slightly good looking office. Well, if you can call it that.... No camera either. Not too impressive. November 12th: I was planning on giving multiple different checkpoints for myself to see, but my brain didn't give much exhaustion from all the programming, file management, and sprite-sheet cutting and compressing. So I had no need for a motivator like making a checkpoint. In fact, while writing this, I find it comical that I've never even changed the name of the project, not even at the moment I'm writing this. Usually this is a motivator that I can see and look at my work and say "wow, this is so cool, I can now announce that this program represents the name I've given it." And thus feel proud, gain the want to continue the project, and go about my merry way again with new determination from this event. I didn't need that. That is why after a concernedly short amount of time since the initial release of the game, that six days later, the game is done. Finished. Although there are an immense amount of bugs that I'll wind up finding and fixing. This ship has sailed. January 18th: Foxy was bugged for a while, so I fixed it, yay. March 7th: a couple of fixes to make the doors look better, and the office to use vector, so it's as good as the originals. March 9th: Don't remember what I changed, having also done things to the other projects...but it's something! April 6th: Fixed a bug that didn't load the gameplay.