WASD to move, arrow keys to look around. T to do triangle limit test (probably want Turbowarp) Should be able to handle VERY high poly meshes. I loaded Toad Harbor from Mario Kart 8, and it did pretty good with the render distance enabled. Note that the file was too big to put in here. (It had over 600k lines, and over 190k triangles) Find Toad Harbor version here: https://fantasticdolphin44.github.io/toad_harbor
Called it Shark, because I already used Dolphin, and because this should have more power with rendering high poly scenes. I wanted to make a high poly renderer, and this is what happened. 908 blocks! https://turbowarp.org/1202580346 Code is all by me except for the rotation functions, which were made by @Steelix1000 3D projection math was learned from @CodingBio's first and second tutorials. Tip: setting render distance to 0 will make it render everything in the scene.