Credit to Nintendo (inspiration), @SuperCoolCoder9500 (original microgame), @BarryFans and the team (BarryWare), Scratch (hedgehog face), and all other asset owners. Hey, so you know this submission for BarryWare? https://scratch.mit.edu/projects/1052481608/ I decided to port it to AiWE since Barry will be using it. Though since this is just a port and not a new microgame, I delegated this to my alt. Also, you can jump with the W/up arrow key now. But widescreen support is gone. How long has it been since the original Thinking With BarryWare? Well, more than a year and a half. Which is crazy considering it'd be how I first met Burgnew, and then a whole bunch of others. Anyway, not much more to add that hasn't been said the first time. So, here's the original microgame rundown: The player controls the orange ball. The objective of the microgame is to avoid coming into contact with anything sharp, which will cause the ball to pop. - Level 1: The ball starts closer to one side, with the hedgehog on the other side. It passes through the length of the screen twice. - Level 2: Similar to Level 1, but the ball starts in the center and there are four thumbtacks on the ground, splitting it into three sections. - Level 3: Similar to Level 2, but there are three hedgehogs that roll across the screen once on alternating sides.