su>status=common>started update(dont play) gsu>status=very rare>game not started(dont play) uf>status=common update finished(can play) UPDATE HISTORY v1.0>status=completed>started game>added player movement>added player movement walking cycle v1.1>status=completed>added better tiles>infinite*scrolling level v1.11>status=completed>fix scrolling level so that there is no lag v1.2>status=completed>add a level editor!>fixed some positioning bugs to the level editor v1.21>status=completed>tile tracing added> some new painting features added v1.22>status=finished>added layering!!! v1.3> status=finished>ADDED COLLISION PINS!!!!!!!!!! v1.31>status=finished>CODED COLLISION PINS!!!!!!!!!! v2.00>status=finished>ADDED LEVEL SAVING>ADDED MULTIPLE SCENES>FINISHED GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ------------------------------------------------------------------------- CONTROLS: movement: wasd keys OR arrow keys ------------------------------------------------------------------------- painting: wasd keys OR arrow keys to scroll between the editor 0 key to toggle editor on/off. 1,2, and 3 keys for toggling layers. If you press 1,2, or 3 twice, you will go into ONION MODE. ONION MODE will white out all of the tiles that are not in the layer you are in currently in. space key to lock onto a tile and when you put the mouse down to paint you dont have to keep on switching tiles, you can just paint normally. DEVELOPER CODES(don't worry about these, they are for me ONLY>:) ------------------------------------------------------------------------- press p to toggle the level editor's collision pin editor. ------------------------------------------------------------------------- *it is 10,000 tiles, not infinite.
Thanks griffpatch, O_LOBSTER, and Vryell !!! Credits (see inside for more details) Tileset - O_LOBSTER Avatar - Vryell