Faster: https://scratch.mit.edu/projects/1220174802/ Recently became curious about using some math to make a triangle filler... All code by me! This was made for speed, so I tried to limit how much the computer is doing each frame. Note the lack of accuracy around corners, especially on bigger triangles. Thanks to the internet for pretty much all the math used here. @Chrome_Cat for the idea of using custom blocks to hold placeholder values and probably speeding things up a bit. Also, I got the idea of how to fill triangles from a lot of great triangle fillers out there that were made by smarter people. Comparisons on my computer: (Please note that these are comparisons of tri fillers all at max res, and that my filler doesn't have higher resolution support yet) Dolphin Tri Fill (this one) is about 16,000 per second at 1000 per frame! @-Rex-Test- and @Geotale filler is about 12,000 per second at 1000 per frame. https://scratch.mit.edu/projects/509029922/ Azex triangle filler is about 13,000 per second at 1000 per frame. (I think this one is recommended by 3Dgas?) https://scratch.mit.edu/projects/885002848/