Welcome to Appel: The Journey, an Appel level pack with 10 new (high quality) levels! VERIFICATIONS ~ WORLD RECORDS ~ VICTORS: Lvl 1: KarJ5* ~ NiceBarnacle 9.0 ~ 7 Victors Lvl 2: KarJ5* ~ LionCoder10* 13.9 ~ 10 Victors Lvl 3: KarJ5* ~ KarJ5 11.8 ~ 7 Victors Lvl 4: cwktao15764* ~ LionCoder10* 4:08.? ~ 4 Victors Lvl 5: None ~ None ??.? ~ 0 Victors Lvl 6: tyclev ~ tyclev 30:??.? ~ 1 Victor Lvl 7: None ~ None ??.? ~ 0 Victors Lvl 8: BiskuitzKrackerz ~ Krackerz 21:48.0 ~ 1 Victor Lvl 9: KarJ5 ~ KarJ5 14:36.8 ~ 1 Victor Lvl 10: KarJ5 ~ KarJ5 3:39.5 ~ 2 Victors *not done in project ► Lore ◄ After Appel defeated Micro Manager, a new villain has arisen - Grinderac, who threatens the stability of the universe. Not all hope is lost though, as there is an ancient Meteor that could restore the stability, and thus Appel sets off to find it. Can he do it, or will he d!e trying? There's only one way to find out... ► Controls & Tech ◄ (UA = Up Arrow, DA = Down Arrow, borrowed from @tyclev) • WASD or Arrow Keys to run, jump, and crouch • Wall Jump: Touch a wall and press W/UA • Spike(e)dge: Land on the very edge of a spike block. These can be really precise, so be careful • Side Jump/Wallclimb: Wall jump and then click the arrow of the opposite direction of the wall and then click W/UA immediately after • Fall Jump: Do what you did for a Side Jump/Wallclimb, but instead of walljumping, fall off a ledge (without jumping at all) and slide on a wall. If you do this on a horizontal spring and hold in the direction of the spring, you can get really far • Litejump: Click W/UA for a very short amount of time, then before you touch the spikes above you, crouch to avoid them (and I recommend to stop holding S/DA when it's safe to so you go farther) • DCC/UCC: Using a corner that's 1/2 a block thick, jump into a wall while crouching, click in the opposite direction of the wall once while you're sliding down (up if you're doing UCC) and once when you're really close to the corner • Coyote Jump: Wait a small amount of frames after running off a block and jump. Using this, you can jump over 5 block gaps • Spike Clip: Do a full jump, crouch at it's peak, and clip through the spikes with no solid ground directly below them • Corner Push: Do a max coyote jump, then right before you touch the upside-down stair case (should be one block above and to the right of where you jumped), duck to avoid hitting it and start moving the other way. • Crouch Spam: Rapidly crouch and uncrouch to get through a row of upside-down spikes and a conveyor moving against you • Roofhang: While falling close to or at max y-velocity, grab on to an upsidedown conveyor before the wall ends and Sidejump/Wallclimb to hold onto the conveyor • Q + R: Restart the level from the very beginning (this means you'll also lose all checkpoint progress) • 0: Click 0 when you want to save an incomplete replay. You can pause after to save it. ► Milestones ◄ 1 week after release - 10 loves and 100 vievs... Wow! 27/11/2025 - 10 favs, and 150 vievs! Thank you! 03/12/2025 - 200 vievs! Thanks! 11/12/2025 - 15 favs, 15 loves and 250 vievs! Thank you! 21/12/2025 - *gasp* 300 vievs!!! 27/12/2025 - 20 loves and 20 favs!!!!! 03/01/2026 - 350 vievs! 17/01/2026 - 400 vievs!!! 21/01/2026 - 25 loves and 25 favs!!! 2/02/2026 - 450 vievs! 22/02/2026 - 500 vievs!!!
Post your replays here: https://scratch.mit.edu/discuss/topic/849330/ For verifying a level you will get a love&fav on 2 of your chosen projects! I hope the super duper cool font I chose works Thanks to @tyclev for the Wrs/Verif./Vict. and Controls & Tech part Please don't mind the thumbnail looking... Uhh... "Questionable" Changelog: 07/11/2025 - v. 1.0 - Release with 9 levels! 09/11/2025 - v. 1.05 - Balanced level 8, tweaked level 6, added @TheGrassyGuys's difficulty system (for more info go here: https://scratch.mit.edu/projects/1203326593) 10/11/2025 - v. 1.1 - Level 10 added!