Oh. The Flesh breached. Time to freeze it then. Defend the Very Cold Machine (VCM) from the flesh until it has enough charge to freeze the nest. Simple, right? Rules: No OP (yes I know balancing is hard) No Huge Characters No Loud Noises No being invincible Don't remove the music Keep the enemy art-style consistent please New enemies doesn't mean you need to add waves, spice up the early waves as well! Please update the book with any new enemies or defenders or whatever else you add Controls: Open/Close Book: Q Navigate Pages: L/R Arrow Navigate Sections: U/D Arrow
---Fixes and rebalances------------------ -Fixed enemy being infinitely frozen- -Reworked Traitor beam- -Fixed the book pages not showing certain characters- Fixed Magic Beam dealing no damage. Fixed Traitor taking damage when using beam. ---NERFS------------------------------------------- Nerfed Magic Beam DMG 16->8 Nerfed Guard Bullet KB 1->0.9 Nerfed Intern Buckshot DMG 25->18 Nerfed Generator Lasor KB 3->2 Nerfed DJ buffs +100%->+50% Nerfed Traitor Speed 0.925->0.9 Nerfed Magic Bullet KB 0.125->0.08 ---BUFFS-------------------------------------------- Buffed Magic Bullet DMG 1->1.2 Buffed Generator Lasor DMG 6->13 Buffed Liquid Nitrogen freeze time 5->7.5 Buffed Liquid Nitrogen DMG 10->12 Buffed Traitor HP 250->325 Buffed Traitor Beam DMG 5.5->25 (Hits once now) Buffed Traitor Flesh's blessing HP up 50->60 Defense up 0.15-> 0.35 --------------------------------------------------------------- Please don't be mad at the changes. The Traitor was dying too quickly before he could use his 3rd move so I made him stronger.