well i mean it was already a clicker, but now it's a clicker... with upgrades Click the stick figure to make it consume bricks, or the brick to make the stick figure eat it. Click the buttons with enough cash to upgrade and eat even more bricks. Hold Space to show stats, including your Chunks per Bite, the Auto-Bite rate (not implemented), your lifetime bricks, and the cloud variables. (coming eventually) If you have enough bricks, you can prestige, unlocking many powerful upgrades in exchange for your coveted bricks. click to eat bricks up to 10 lines of unique dialoge
Notes: Please report any bugs to me so I can try and hopefully succeed in patching them. The "Worldwide High Score" feature checks your lifetime brick total, rather than your current brick amount, so even if you have no bricks left, if your lifetime total passes the record, you get the high score. The formula used to determine price increases is weaker on the stronger upgrades, making them more efficient than the upgrades before them. Multiplier upgrade costs and autoclicker upgrades increase faster than flat number increase costs. Autoclicker upgrades reset the autoclicker cooldown - this WAS a bug, but I decided to keep it. Credits: @dogeiscut - Original project, if you didn't see that from Scratch's built-in remix crediter. List of changes: Update 1.0 You must now click the guy to get the brick chunks. Added the first 6 upgrades: Big Bites, Stronger Jaws, Dense Bricks, Reinforced Teeth, Ancient Bricks, and Superhuman Bite Force. Patch 1.0.1 You can now click the brick as well as the stick figure. Patch 1.0.1a Changed the update naming scheme. Update 1.1 Added Hunger and Improved Appetite. Hunger is an autoclicker. It causes a brick to be automatically eaten every 10 seconds. It can only be bought once. Improved Appetite increases the speed that Hunger activates, reducing the cooldown by 10% of its current value... which also means it reduces the cooldown less and less the more you upgrade it. Patch 1.1.1: Fixed the Reinforced Teeth and Big Bites button text so it can now be read despite the Hunger and Improved Appetite buttons. Balance Patch 1.1.2: Massively nerfed Ancient Bricks and Improved Appetite by massively increasing their price scaling. I'll keep cloud variables for now, but they will be wiped eventually - maybe in 1.2? Patch 1.1.3: Fixed the brick texture being incorrect at the start of the game. Planned features for Update 1.2: A second page of upgrades. Planned features for beyond Update 1.1: A second, third, etc. page of upgrades. A prestige feature. Achievements. More customization. A (probably rudimentary) save feature, if I can figure out how to implement it. Fixing the particle effects to match the brick appearance after brick upgrades. Turning the display for your current brick count into a display of the same type as the upgrade cost displays. Some balance upgrades that will make some earlier upgrades become viable in the late-game. idk maybe proper support for numbers beyond 1e21-ish sometime? List of errors: ERROR1 - Displays if a displayed upgrade cost is too large to fit in the display box for that upgrade. The upgrade is still buyable with enough Brick Chunks, but the display for the cost is not visible. The threshold where this bug first appears is a little past 1.000e21, so good luck getting there with only the current implemented upgrades.