v0.1: made the working grid system don't ask me how much time it took to make the *almost* perfect hexagon costumes v0.2: mover v0.3: added more cell costumes and pushing (buggy) had to remove animation +.1: fixed pushing and added rotation made the hexagons perfect using penguins v0.4: added fast rotators and music +.1: i dont know how to make generator, but i decided to add a get cell in dir block to help with that v0.5: made the background black, made different textures for the fast rotators and added 180 rotator v0.6: fixed trash cell and enemy cell also please add cell animation v0.7: switched everything to pen and made the immobile, slide and 4-way work +.1: added animation (no rotating animation, just movements) v0.8: added snake costumes v0.9: added axis to help people understand the grid system, v to show/hide v1.0: added rotation animation (kinda buggy) and thumbnails +.1: added rng rotators +.2: immobile is now inside of the unbreakables list (cannot be moved or rotated) v1.1: fixed rotating animation and added 360 rotators changed the lists v1.2: added the snakes cant be rotated like in cmmmv2 v1.3: made generator work v1.4: added disabler +.1: now disablers cannot be disabled v1.5: fixed the bug (or at least i think) v1.6 added imm mover v1.7: fixed mover bug (fr this time) turns out i just stupidly put the wrong block also fixed moving disabler rendering bug v1.8: added slow mover and imm generator v1.9: added imm cw rotator v2.0: fixed imm cw rotator and added imm ccw rotator v2.1: added 1-way (can only be pushed in one direction) and flipper (rotates 180 but only on two sides) v2.2: added subsubticking for movers (not really movers just don't move when there is another mover behind it and its also about to move) but its the same anyway and its also how the original mystic mod is coded v2.3: added 5-way, 3-way, slower mover, slowest mover and slow imm mover
cuongvd2 why did you make v2.2 when i made v2.2 :(