✦ Niw's Weapon Ball ✦ Everything's slow?? Because ITS SUPPOSED TO BE FOR 120FPS Play it on Turbowarp: https://turbowarp.org/1203488086?fps=120 A chaotic battle simulator where balls wield weapons and fight it out, inspired by Earclacks' weapon ball fights. I made this just for fun and yes, I know the physics are janky and there are bugs. Ball bouncing is hard, okay?? Weapons (So Far): Sword – Classic. Every time he hits, his damage increases by 1. Razor Rotors – Has 4 blades, each hit increases damage by 0.1. Very hard to approach safely. Explosion – Every 1 to 6 seconds, it explodes. Explosion deals 0.5 Shockwave deals 0.25 Radius increases with each hit, and no i-frames. Laser – Fires a laser every 1 to 8 seconds for 2 seconds. Increases damage by 0.1 each time it hits. Axe – Like Sword, but hits increase damage by 0.7 and can inflict bleed. Snake – Fangs apply poison stacks on hit. Every 5 seconds, poison deals damage. Also spawns mini body segments that follow it and deal 1 damage, but they’re easily destroyed. Credits Code: Fully by me SFX: Pixabay, Scratch Library, misc. sources Music: Pixabay, Sonic CD Art: By the GOAT himself, me ❗ Notes: Best experienced in TurboWarp @ 120 FPS You can drag the ball in case they clip to each other, or press R to randomize their positions (this happens too often so I implemented it) If you see the codes, you'll realize how messed up it is. My goal is just to get it working, not optimized More weapons, balance changes, and polish coming soon!