-WASD or the arrow keys to move -Number keys to switch item slots -Q to pick up items -E to use items -Click to place blocks in Level Editor, SPACE to delete -E and P to move player and enemy spawns in Level Editor Collect the red dots for points, get 10 points to win! The little angry fella is after you. If it touches you, you perish. There are multiple items around the map that can help you, try to learn what they do (Or just click the blue question mark)!
The AI is designed to wander around aimlessly until it sees you. Then it will chase you until you break it's line off sight, at which point it will continue to approach the last place it was you in attempt to see where you went. If it doesn't see you, it will go back to wandering. If it does see you, it will continue the pursuit. -Wall collision script from Griffpatch, along with Ray casting, couldn't have done it without him! -The main menu theme "When the Sinners Go Marching in" is a variation of the Christian hymn "When the Saints Go Marching In". -Map 11 is Here School from Baldi's Basics in Education and Learning. DISCLAIMER: No Artificial intelligence was used in the creation of this project. All music, sprites, art, and code were made by a real human. Much more content will be added soon, I aim to bring regular updates, so comment features you would like to see! Things in the works: -A controls menu -Many more maps to play with -A music menu where you can listen to all the games soundtracks -More splash texts #AI #Pathfinding