Press 'P' to skip cutscenes [There is a tutorial, reading these instructions are not needed.] Status Moves -- Status moves are automatic; some have special gimmicks. Action Moves-- Action moves get added onto the action list on the top right. They run in order in the list from top to bottom. ----------CONTROLS---------- Press 'SPACE' to commit your action, and start the turn Press 'Q' to undo an action move Press 'E' to undo a status move ----------FUNDAMENTALS---------- MOVE BUTTONS -- each move button is labeled, Guard for example. The number of stamina taken by the move is shown at the bottom of the button. GUARD -- If you have guard, notified by the shield icon(s) in the bottom left, you can press 'F' right when an enemy is about to hit you. You gain stamina and HP from doing so. You are *cannot* parry attacks with a blue flash. DODGE -- Automatically dodge out of the way from any unparryable attack. Does *not* work for parriable/blockable attacks. ITEMS -- You can sometimes collect items when an enemy is killed, a specific enemy is killed, or after a cutscene. You can use multiple items in one turn. Some items can give you extra stamina, heal you, or increase max stamina for example. ------ENEMIES AND BEHAVIOUR------ - Filth - Bite attack, parriable - Stray - Orb throw, parriable - Schism - Double beam, parriable - Malicious face Flash before every attack indicates what he will do next - Beam, parryable (indicated: Yellow flash) - Barrage, unparryable (indicated: Blue flash) - Swordsmachine Flash or shotgun before an attack indicated what he will do next. - Slash, parriable (indicated: Yellow flash) - Shotgun, unparriable (indicated: Blue flash) - Cerberus, Guardian of Hell Noise made before an attack indicated what he will do next. - Charge, unparriable (indicated: Train horn like noise) - Orb throw, parryable (indicated: rough train brake like noise) - Stomp, shockwave (Indicated: train brake like noise.)
WARNING: THIS IS AN OLD VERSION, THE MOST RECENT IS: https://scratch.mit.edu/projects/1219665237 **MILD BLOOD AND VIOLENCE** Start the mayhem! Break your way through the 9 layers, now with Limbo, in this turned-based adaptation of Ultrakill. Ultrakill by "Hakita" Patala A fighting game based on Most sounds, music, etc., are taken from the game.