Credit to @faceyfacey88 (microgame idea), Nintendo (applause), @Burgnew_On_A_Laptop (timer), Microsoft (reference), and @TheScarfedStickman (idea of TV stage). Again, another microgame quickly done! Really getting back into the swing of things, huh? Not too much to ramble on about this microgame personally, it's pretty neat and marks another return to me making assets extensively in Scratch. Oh, right, the music. It does sample a certain sound that some people may recognize... unironically good. And I do have reason to pad these out again now that a friend is deciding to visit my microgames again after so long. Anyway, here's an explanation of what to do: The object of the microgame is to smash the "odd" windows by clicking on them. If Window herself is smashed, the game ends in a loss. - Level 1: There are two fake windows. The real Window holds a sign saying "I'M NICE!". The wall and windows are stationary. - Level 2: There are three fake windows, which are less distinct from Window. The real Window no longer holds a sign. - Level 3: There are three fake windows, which are even more similar to Window. The wall and windows move from side to side. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 34 costumes and 1 backdrop. = ID = When setting the ID, update the 1 script in 0 - Music, which checks touch collision. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 2 extra [Windows] scripts in Stage. Hello again, local timer! Hello, outcome handling! - If applicable, update the credits. [FINISH DEVELOPER NOTE]