How to Create the simplest FPS Counter Without Resetting the Timer ? ▋Step-by-step Breakdown set [fps] to (round (1 / (timer - old time))) This line does the math: • timer gives the current time. • old time is the time stored from the previous frame. • (timer - old time) calculates how long the last frame took in seconds. • 1 ÷ that number gives the number of frames per second. • set [old time] to (timer) Updates the old time to the current time, preparing for the next measurement. ▋Why Use This? This is a simple and effective way to measure real-time performance in Scratch without resetting the timer. It tells you how fast your game is running and can help with optimization.