Create an FPS Counter Without Using the Timer ▋Step-by-step Breakdown • Create a time checkpoint using days since 2000 × 86400 • Store the result in a variable called old time • Each frame, calculate elapsed time since the last checkpoint • Use 1 ÷ time difference to get the FPS value • Use round() to simplify the number • Add a simple action like move () steps to slow down the loop for accurate results • No need to use the built-in timer block ▋Why Use This? This method lets you measure real-time performance without using the timer block. It avoids conflicts with other scripts that rely on timer. You get accurate FPS tracking using only math and system time. It shows how fast your game is running and helps you optimize performance.