proposal project: (has visuals on roles if needed) https://scratch.mit.edu/projects/1204224690/ this roleplay has some special roles, hunter, fighter, and fisher. ROLES: 0-5 moons, kits: kits are taken care of in a shelter made of sticks and moss at the bottom of the waterfall. they can go into camp and play aswell. 6-12 moons, apprentices: there are 3 types of apprentices, hunter, fisher, and fighter apprentices. they are assigned a mentor based on that, and only learn what they are supposed to specialize in. no a hunter or fisher apprentice can’t fight besides basic instinct like scratching and biting, and no a fighter apprentice doesn’t know how to hunt unless they’re super lucky. 12+ moons, hunter: specializes in hunting land prey such as mice and squirrels. 12+ moons, fisher: specializes in fishing. 12+ moons, fighter: specializes in fighting in battle and to drive predators away. medic cat apprentices are chosen out of rp. no one will be forced to be a medic cat 6-12 moons, medic apprentice: next in line for medic cat, is learning herbs and helps the medic. 12+ moons, medic: heals cats and gathers herbs. very honorable role. 12+ moons, leader: the leader is meant to lead the clan through obstacles and know what to do. before they die they will choose the next in line cat who will be leader after them. 16+ moons, queen/dendad: takes care of kits in the nursery. may become a queen or dendad to take care of their own kits or to raise ones without parents. may also be permanent. 120+ moons, elder: old cats who have retired from their duties. disabled cats will *not* be put in the elder’s den, that is an abelist and unfair concept. other: prisoner: a captured rogue, loner, or kittypet. dew-strike: is just a very chill bush viper @MisoS0up2